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-
- NCC-1701-D ENTERING SPACEDOCK
- by Maurice Molyneaux
- ~~~~~~~~~~~~~~~~~~~~~~~
-
-
- TITLE: SPACEDOK.SEQ
- ARTIST: Maurice Molyneaux
- DATE: 1990
- RIGHTS: This animation may be distributed freely as long as this
- text accompanies all copies of the animation and the
- artist's initials are not removed from the animation.
- FILE TYPE: Cyber Paint .SEQ (sequence) file
- PLAYBACK: Cyber Paint or AnimateX program (Atari ST)
- Autodesk Animator (IBM PC)
-
-
- THE ANIMATION
-
- This animation depicts the Galaxy Class U.S.S. Enterprise entering a
- spacedock. The view is from within the dock, looking at the open doors
- through which the Enterprise enters. The flyby is nice enough, but the
- real point of this otherwise tedious exercise was to create a realistic
- "shadow" element, which you will notice (how could you not?) as the ship
- passes from the bright light outside the dock into the shadowy dock
- interior. The shadow rolls realistically across the ship.
-
- Playing this animation backwards or in pong-pong mode looks good as well.
-
-
- HOW-TO
-
- The animation was created using several programs. The Enterprise was a
- 3-D model constructed in Cyber Sculpt (it's a 53K object) and the flyby
- pass of it was rendered with CAD-3D (using a Cyber Control script). Two
- separate passes of the starship were rendered, one with bright lighting
- the second with dim lighting. In the "dim" version the starship model was
- moded through a "matte block" which represented the terminator between
- the internal and external lighting. The "matte" was separated out using
- Cyber Paint, and then the two ship elements were matted together, shadow
- pass over bright. Finally, a picture of the spacedock interior and
- starfield were underlain under the animation, and a small "patch" of
- spacedock wall overlain on top of the entire mess so that the Enterprise
- didn't fly in FRONT of the wall it was passing behind!
-
- If you think this sounds complicated, don't worry... it is. The rendering
- took over 16 hours on the Enterprise shadow pass alone!
-
-
- MEMORY
-
- This IS a sizable but not unreasonable file. It will load on any ST or TT
- computer provided it has a least 1-meg of RAM. Although the animation
- itself in under 512K I am not certain if it will load on a 512K machine.
- It MIGHT if you have nothing else in memory except the ANIMATEx.PRG
-
-
- I can be contacted on DELPHI by sending mail to MAURICEM.
-
-